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ENT208TC Industry Readiness

Week 3: Project Planning


Weeks 1–2 were shared orientation — Product Studio starts now.

TypeGood if your team…
📱 Mobile appWants something on people’s phones — social tools, campus utilities, productivity
🌐 Web platformNeeds a dashboard, booking system, or anything browser-based
🎮 GameHas Creative Tech students and wants to build something interactive
🔌 IoT / HardwareEnjoyed Weeks 1–2 and wants to continue building connected devices
🤖 AI / data toolHas Engineering or Business Analytics students keen on working with data
📊 Consultancy + prototypeWants to solve a business problem with a strategy and a working demo

ItemWhyNotes
Laptop + chargerYou will set up GitHub and SharePoint4-hour session — most batteries won’t last
Paper and pensDesign Thinking uses paper sketchesProvided in the room, but bring your own as backup
PhonePhotograph your wireframe sketchesAny camera will do
XJTLU SharePoint loginSetting up your Dev LogTest at xjtlums-my.sharepoint.com before the session
Project ideasWeek 2 stretch section asked you to note 2–3 ideasNot required, but saves 20 minutes

BlockWhat happensWho leads
First ~35 minThink individually — find signals, explore a problem, sketch an ideaYou alone
Next ~25 minShare with your team — frame the problem, vote on a directionYour team
Next ~30 minGallery walk + stress test + pathfinder checkYour team
Next ~30 minSketch your product conceptYour team
Next ~20 minChoose your Product Studio project + start the Project BriefYour team
RemainingDev Log + GitHub setupYour team

What is Design Thinking? (background reading, optional)

Design Thinking is a method developed by IDEO and Stanford d.school for solving real problems. It starts with the person, not the product. You will apply it again in Weeks 5–8 when you run user testing.

Quick video intro:

  • Search “IDEO Design Thinking” on YouTube — the 5-minute explainer is widely used
  • Search “设计思维 Stanford” on Bilibili for a Chinese-language introduction

Reading (excerpt): Future Ready: A Foresight Playbook for Innovators — Bogdan Marculescu. Chapter 1 covers Signals, the method behind Step A of Mission 1. A short excerpt is available in the Resources & Links section.


Work alone. No group discussion yet.

Use paper and post-its — you will stick your observations onto the team’s A1 poster in Mission 2. One idea or observation per post-it. Write big enough for others to read from 50 cm away.


Think about daily life — yours, your family’s, people around you.

  • What frustrates people regularly?
  • What wastes time, costs money, or causes stress?
  • What do people do manually that a digital product could handle?

Write 3–5 specific observations — one per post-it. Not general ideas — real situations you have seen or experienced.

Example post-it: “Flatmates argue about shared bills — WeChat notes, always out of date”


Pick the observation that interests you most. Explore it further on paper.

  • Who specifically experiences this problem? Describe one real type of person.
  • What do they do today to deal with it?
  • Why is that current approach not good enough?

Write 4–6 sentences. The more specific, the better.


Sketch a rough idea for a product that could help. This is a starting point — not a final answer.

  • What does it do?
  • Who uses it?
  • What is the one thing that makes it useful?

Write 3–5 sentences on paper, or draw a quick sketch. Then summarise your idea in one sentence on a post-it — this goes on your zone of the A1 poster.

Before Mission 2: Every person has 3–5 observation post-its and one idea-seed post-it ready to place on the poster.


Mission 2 — Find the Problem Together (~25 min)

Section titled “Mission 2 — Find the Problem Together (~25 min)”

Now share. Go around the table — each person shares their Step C idea in 1–2 minutes.


No criticism while sharing. Write each idea where everyone can see — on your team’s A1 poster if you have one, or a shared document on screen.

One rule: listen first, questions after.


Pick the idea with the most energy. Write a How Might We statement together:

How might we help [type of person] [do something better] so that [desired outcome]?

Example:

“How might we help international students in shared apartments split expenses fairly, so that no one has to be the ‘money person’?”

The HMW statement becomes the foundation of your Project Brief.


Everyone votes for the idea they most want to pursue — dot stickers on the poster, or a show of hands.

Highest votes wins. If it is genuinely tied, the team leader decides.

Before Mission 3: One HMW statement written and agreed by the full team.


Section titled “Mission 3 — Gallery Walk + Stress Test (~30 min)”

Your pathfinder is your team’s TA — they coach process, not technical problems.

Leave your poster on the table and walk to see what other teams produced. Then stress-test your own idea before returning.


Visit two other teams’ posters. Read their HMW statements and M2 ideas silently.

Leave post-its in their stress test zone using this format:

Post-itWhat it means
I like…Something specific that is strong about their idea
I wish…Something you think is missing or unclear
What if…A provocative question or wild extension

One post-it per team is enough. Be specific — “I like the HMW framing” is more useful than “good idea”.


Step 2 — Stress test your own idea (~10 min)

Section titled “Step 2 — Stress test your own idea (~10 min)”

While you are away from your poster — or when you return — use this prompt on your own concept:

Write 1 key risk and 1 key strength on two separate post-its. Stick them on your poster. You will use them in Mission 4.


Invite your pathfinder to your poster for a 2-minute conversation:

  • “Does our problem feel real to you?”
  • “What would you challenge us on?”

Before Mission 4 (Sketching): Post-its on your poster, 1 key risk identified, 1 key strength noted, HMW still agreed.


Mission 4 — Choose Your Product Studio Project (~45 min in session)

Section titled “Mission 4 — Choose Your Product Studio Project (~45 min in session)”

This is the most important decision of your semester. The project you choose shapes everything from now until Demo Day (Week 10).

Read all the post-its on your poster from Mission 3 before deciding. The key risk you identified is your first constraint — your project choice should address it, not ignore it.


Step 1 — Choose your direction (~15 min)

Section titled “Step 1 — Choose your direction (~15 min)”

Look at the project types at the top of this guide. Which type fits your team’s backgrounds and the HMW statement you wrote in Mission 2?

For each idea still in the running, ask three questions out loud:

  • Can you build a working version in 8 weeks with your team’s actual skills?
  • Is there a real user you can interview and test with?
  • Does this excite at least most of the team?

Highest energy + most realistic = your project. If it is genuinely tied, the team leader decides.


Before committing in writing, sketch your product visually. Paper is faster than Figma — you can redraw in seconds and mistakes cost nothing.

Agree on the one core user action — the single most important thing a user does in your product.

Example: “User adds a shared expense and sees the updated balance.”

Sketch three screens:

  • The first screen the user sees
  • The screen where the main action happens
  • The screen after the action is complete

Each team member sketches independently for 5 minutes. Compare, combine the best ideas into one shared version, and photograph it. This photo goes in your Dev Log.


Step 3 — Validate your problem assumption (before Friday)

Section titled “Step 3 — Validate your problem assumption (before Friday)”

Before finalising your brief, check that the problem is real. Choose one path:

PathWhat you do
A — Talk to usersAsk 2–3 people about their real experience with the problem
B — Reuse ENT207TC researchReview your previous user findings (if your topic is related)
C — Competitive benchmarkFind 3–5 apps solving this problem and read their user reviews
D — Secondary researchFind Weibo, Xiaohongshu, or news sources confirming the problem
E — Assumption mappingList your assumptions. Rank them by how confident you are.

For Path A, ask backward-looking questions about real past experience — not imagined futures:

  • “Tell me about the last time you experienced [the problem].”
  • “What did you do to deal with it?”
  • “Why was that not good enough?”

If 2 out of 3 people confirm the problem — you have something worth building. If you only spoke to 2–3 people today, expand to 3–5 in Week 4 to complete Stage 1.


Not allowedReason
Report with no working prototypeThis module requires something functional
Unethical product (gambling, misinformation, harmful content)University policy
Trivial scope — no real user needNot enough to validate over 8 weeks
Project that requires instructors to debug your codePathfinders coach process, not technical problems

Your pathfinder reviews your Project Brief in Week 3. They check four things:

CriterionThe question
Real problemCan you name 2–3 real people who have this problem?
Achievable scopeCan your team deliver something working in 8 weeks?
TestableCan you run user testing sessions with real people?
Process-focusedDoes the project let you practise research, iteration, and documentation?

If your pathfinder asks you to reduce scope — do it. A narrow project done well scores higher than an ambitious project half-finished.


If you want to continue your ENT207TC project

Section titled “If you want to continue your ENT207TC project”

You may continue a project from Digital Startup Lab — but understand what this requires.

ENT207TC rewarded speed. ENT208TC rewards rigour: validate before you build, document every decision, test with real users.

Before your team decides, answer these three questions individually — then compare:

  1. What did your users specifically say was not working? (Quote actual feedback if you have it.)
  2. What assumption did your team make in ENT207TC that turned out to be wrong?
  3. If you were starting that project fresh today, what would you do differently in the first two weeks?

If you cannot answer Question 1 with specific user quotes, you did not collect enough user evidence last semester — which means your starting point is weaker than you think. New user research is not optional.

The recommended approach — what large companies do — is to start fresh. Use your ENT207TC user research and learning as inputs. Rebuild from scratch. If you decide to continue, these requirements apply without exception:

RequirementWhat this means in practice
Rebuild from scratchDo not submit the same codebase. Treat Week 4 as a new start.
New user researchENT207TC findings can inform your brief. You must run new formal user sessions in Weeks 5–8.
Fresh documentationDev Log, Technical Documentation, and Validation Report must reflect this semester’s work only.

Check the Syntegrative Project list on LMO — the same resource from ENT207TC. It lists validated challenges from industry partners and university stakeholders. Real problems with real users already identified.


The Project Brief is a 2-page Word document (5% of your grade).

SectionWhat it answers
ProblemWhy does this matter? Who is affected?
Target UsersWho exactly are you building for?
SolutionWhat are you building?
Success MetricsHow will you know if it worked?

Writing each section:

Problem: Start with the situation, not the solution. Describe who has the problem, how often, and why their current workaround fails. Do not mention your product in this section.

Target Users: Be specific. Not “university students” — describe a type of person with observable characteristics and a real situation.

Solution: One paragraph. Start with “We are building…” Describe what the user experiences. Do not describe your technology stack here.

Success Metrics: List 3–5 specific, measurable outcomes — things you can actually observe or test.

Full template with word counts and examples: Project Brief Template

If your scope feels uncertain, message your pathfinder before Friday:

“We’re considering [X]. Does the scope seem realistic for 8 weeks?”



The Development Log is a shared document your team updates every week from Week 3 to Week 9. It is worth 20% of your grade. Start it today — do not wait until Week 4.

A Word document on XJTLU SharePoint where your team records:

  • What you did — with names (“Ali interviewed 3 users”, not “we did interviews”)
  • Links to your work (photos, GitHub, Figma, notes)
  • One key decision your team made and why
  • Each person’s individual contribution (30–50 words, written by that person)

The Dev Log is your primary evidence of individual contribution. Your pathfinder reads it to know what you specifically did. Entries written weeks later are obvious. Write them at the time.

  1. Go to xjtlums-my.sharepoint.com and sign in with your XJTLU email
  2. Create a new Word document
  3. Title it: ENT208TC Dev Log — [Team Name] — 2026
  4. Set sharing to: “Anyone at XJTLU with the link can view and comment”
  5. Copy the full template from ↳ Dev Log Template into your document — fill in the header with all team members’ names and student IDs
  6. Paste your link into the Dev Log Link section of your Project Brief before submitting
  7. Send the link to your pathfinder and the module leaders — contact details on LMO

Dev Log Template — open this in a new tab and copy the content directly into your SharePoint document.

Write your first entry this week. It counts toward your grade.

Draw three boxes and connect them:

[What the user sees] → [Logic / backend] → [Data storage]
(app / website) (database)

Add any extra services your project needs (AI API, payment service, third-party data). Photograph the sketch and add it to your Week 3 entry. It will change as you build — that is expected.


Start a repository now, even before you write any code.

  1. One team member creates a new repository on GitHub (or Gitee if preferred)
  2. Add all team members as collaborators
  3. Create a README.md with: project name, one-line description, team names
  4. Add the link to your Dev Log

If your project is a consultancy + prototype, GitHub holds your documentation — that is fine.


TaskDueWhere
Wireframe sketches photographedIn sessionAdd to Dev Log
Architecture sketch doneIn sessionAdd to Dev Log
Problem validated (one path)Before Friday
Project Brief (2-page Word doc)Friday March 27, 23:59LMO Turnitin — update until April 10, graded in Week 11
Dev Log created on XJTLU SharePointBefore FridayShare link with pathfinder
Week 3 Dev Log entry writtenBefore FridayYour shared document
GitHub repo createdBefore FridayAdd link to Dev Log
IoT / hardware teams: hardware needs flaggedBefore FridayMessage your pathfinder
Smart Product Challenge videoWeek 6 — April 10, 23:59LMO — hold the file for now

AI prompts for this session — use with any AI tool (ChatGPT, Xipu, Kimi, etc.)

Copy and paste these prompts into any AI assistant you prefer. They follow the mission order. Replace the bracketed parts with your own content.


Mission 1 · Step A — Find a signal

“I’m a university student looking for real problems worth solving with a digital product. Ask me 5 questions to help me notice genuine frustrations and unmet needs in daily life around me. After I answer, help me identify 2–3 signals worth exploring further.”

Mission 1 · Step B — Go deeper

“I noticed that [describe your observation in 1–2 sentences]. Help me understand this problem better. Who experiences it most — describe the type of person specifically. What do they currently do to manage the problem? Why is that current approach not good enough? Suggest 3 questions I could ask a real person to validate whether this is a genuine problem.”

Mission 1 · Step C — Your idea seed

“Based on this problem: [describe it]. Suggest 3 different digital product ideas that could help. For each: (1) what it does in one sentence, (2) who uses it, (3) the one feature that makes it worth building, and (4) one realistic risk. Keep scope achievable for a team of 7 students with 8 weeks and no professional development experience.”

Mission 3 — Stress test

“Our concept is: [describe in 2 sentences]. Stress-test it honestly: (1) What is the single most likely reason this prototype fails at the demo? How do we prevent it? (2) What if a company like ByteDance or Tencent built this tomorrow — what would we still do better or differently? (3) What if this technology became free and available to everyone in 2 years — does our product still matter? Be honest. Short answers only.”

Mission 2 — HMW framing

“My team is working on this problem: [describe it]. Help us write 3 different ‘How Might We’ statements that frame the problem from the user’s perspective — not from our solution. Then tell us which framing is sharpest and why. The best HMW is specific enough to guide design but open enough to allow multiple solutions.”

Mission 4 — Evaluate your project idea

“I am planning a project for a university module that assesses process over technical complexity. The project runs 8 weeks with a team of 7 students from different disciplines. We are assessed on: structured user research, iterative development, professional documentation, and teamwork. Here is our idea: [describe it]. Evaluate it against these criteria: (1) Is the user problem clear and real — can we name specific people who have it? (2) Is the scope achievable in 8 weeks by non-professional developers? (3) Can we run at least 3 user testing sessions with real people? (4) What are the top 3 risks, and what is one concrete action to reduce each?”

Mission 4 · ENT207TC continuation — reflection

“In a previous semester I worked on a project: [describe it briefly]. Here is what I remember about the user feedback we received: [describe it]. Help me identify: (1) What the strongest user insights were, (2) What assumptions we made that were not validated, and (3) What a clean restart of this project in a new semester should prioritise in the first two weeks — specifically for a module that rewards structured validation over speed.”

Mission 5 — Understanding the Development Log

“What is a Development Log in a software engineering or product management context? What makes a good weekly entry — and what are common mistakes that make entries weak? Give me an example of a strong Week 3 entry for a team that has just chosen their project, sketched wireframes, and set up their GitHub repository.”

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